Trinity Angelz

Total Tayangan Halaman

Kamis, 12 Januari 2012

Upgrade Kinjutsu(INFO)

Trinity-Angelz
WIND

evassion II (42% dodge 3turn) = 30T
evasion III (45% dodge 3turn) = 30T
evasion IV (49% dodge 3turn) = 60T
evasion V (55% dodge 3turn) = 90T
evasion VI )55% dodge 4turn) = 150T

total upgrade evasion = 360T

blade of wind II (27% bleeding 3turn) = 30T (damage = 248)
blade of wind III (30% bleeding 3turn) = 50T (damage = 328)
blade of wind IV (35% blleeding 3turn) = 70T (damage = 408)
blade of wind V (35% bleeding 4turn) = 100T (damage = 488)

total upgrade blade of wind= 250T

wind peace II (22% dodge + 8% cp 3turn) = 50T
wind peace III (25% dodge + 9% cp 3turn) = 50T
wind peace IV (25% dodge + 9% cp 4turn) = 100T

total upgrade wind peace = 200T

dance of fujin II (reduce 4cooldown) = 150T
dance of fujin III (reduce 5 cooldown) = 150T

total upgrade dance of fujin = 300T

whrilwind breaktrough II (2turn, become 3turn)= 90T

total upgrade whrilwind breaktrough = 90T

LIGHTNING

lightning charge II ( 42% critical chance 3turn) = 30T
lightning charge III (45% critical chance 3turn) = 50T
lightning charge VI ( 49% critical chance 3turn) = 70T
lightning charge V ( 55% critical chance 3turn) = 100T
lightning charge VI ( 55% critical chance 4turn) = 150T

total upgrade lightning charge = 400T

lightning flash II (blind 72% 2turn) = 50T (damage = 341)
lightning flash III (blind 75% 2turn) = 70T (damage = 451)
lightning flash VI (blind 80% 2turn) = 100T (damage = 561)
lightning flash V (blind 80% 3turn) = 150T (damage = 671)

total upgrade lightening flash = 370T

lightening flash bundle II (reduce dodge 44% + reduce 8% CP 3turn) = 50T (damage = 451)
lightening flash bundle III (reduce dodge 50% + reduce 9% CP 3turn) = 100T (damage = 561)
lightening flash bundle VI (reduce dodge 50% + reduce 9% CP 4turn) = 100T (damage = 671)

total upgrade lightning flash bundle = 250T

armor of narukami II (increase dama n critical 20% + ignore dodge 20% 3turn) = 50T
armor of narukami II (increase dama n critical 20% + ignore dodge 20% 4turn) = 100T

total upgrade armor of narukami = 150T

ultimate lightening boost II (2turn become 3 turn) = 100T

total upgrade ultimate lightning boost = 100T

EARTH

golem protection II (reduce damage 42% 3turn) = 30T
golem protection III (reduce damage 45% 3turn) = 40T
golem protection VI (reduce damage 49% 3turn) = 50T
golem protection V (reduce damage 55% 3turn) = 80T
golem protection VI (reduce damage 55% 4turn) = 100T

total upgrade golem protection = 300T

earth arbsorbtion II (drain 20% CP) = 40T (damage = 310)
earth arbsorbtion III (drain 26% CP) = 50T (damage = 410)
earth arbsorbtion VI (drain 34% CP) = 60T (damage = 510)
earth arbsorbtion V (drain 45% CP) = 100T (damage = 610)

total upgrade earth arbsorbtion = 250T

hidden among rock II (reduce damage 100% 1turn, increase ??% damage next turn) = 30T
hidden among rock III (reduce damage 100% 1turn, increase ??% damage next turn) = 60T
hidden among rock VI (reduce damage 100% 1turn, increase ??% damage next turn) = 90T

total upgrade hidden among rock = 180T

embrance of golem II (recover 6%HP + purify ?turn) = 50T
embrance of golem III (recover 6%HP + purify ?turn) = 80T

total upgrade embrance of golem = 130T

golem rock gautlets II (reduce 30% damage 3turn, damage will reduce 100% if any earth jutsu used after use this jutsu) = 90T

total upgrade golem roch gautlets = 90T

FIRE

fire power II (increase 42% damage 3turn) = 30T
fire power III (increase 45% damage 3turn) = 50T
fire power VI (increase 49% damage 3turn) = 100T
fire power V (increase 55% damage 3turn) = 120T
fire power VI (increase 55% damage 4turn) = 200T

total upgrade fire power = 500T

hell fire II (burn 4%, 3turn) = 50T (damage = 372)
hell fire II (burn 5%, 3turn) = 50T (damage = 492)
hell fire II (burn 6%, 3turn) = 100T (damage = 612)
hell fire II (burn 6%, 4turn) = 200T (damage = 732)

total upgrade hell fire = 400T

fire energy excitation II (use skill without CP 3turn <cannot charge 4turn>) = 50T
fire energy excitation II (use skill without CP 4turn <cannot charge 3turn>) = 100T
fire energy excitation II (use skill without CP 5turn <cannot charge 2turn>) = 150T

total upgrade fire energy excitation = 300T

rage of yama II (still disappear) = 100T
rage of yama II (still disappear) = 100T

total upgrade rage of yama = 200T

fire phoenix breathe II (ignore 40% target dodge 4turn) = 100T

total upgrade fire phoenix breathe = 100T

WATER

water renewal II (recover CP 15%, 3turn) = 30T
water renewal III (recover CP 18%, 3turn) = 40T
water renewal VI (recover CP 18%, 4turn) = 60T
water renewal V (recover CP 22%, 4turn) = 80T
water renewal VI (recover CP 22%, 5turn) = 100T

total upgrade water renewal = 310T

water bundle II (restrict 2turn) = 50T (damage = 279)
water bundle III (restrict 2turn) = 50T (damage = 369)
water bundle VI (restrict 3turn) = 100T (damage = 459)
water bundle V (restrict 3turn) = 150T (damage = 549)

total upgrade water bundle = 350T

prison coliding wave II (reduce hp cp 3%, stun 2turn) = 100T
prison coliding wave III (reduce hp cp 5%, stun 2turn) = 100T
prison coliding wave VI (reduce hp cp 8%, stun 2turn) = 150T

total upgrade prison coliding wave = 350T

shield of suiten II (ratio: 1CP = 3HP, 3turn) = 100T
shield of suiten III (ratio: 1CP = 3HP, turn) = 150T

total upgrade shield of suiten = 250T

shark enampment shield II (+50% healing effect, recude 15% cp target who attack, 3turn) = 90

total upgrade shark encampment shield= 90T
credits to : Grimjow (Emblem Elite)- The only EEspada :D

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